![]() ![]() We don't need the one that was there by default, so let's delete it (the one that is NOT part of the First Person Controller, which is the lower Main Camera in our picture). Here we will change the Background color to black (choose whatever you like) and we disable the Mouse Look script: Let's select the Main Camera that is still in the Hierarchy and take a look at the Inspector. Note: there is one Mouse Look script attached to the 'First Person Controller' and there is one more which is attached to the 'Main Camera' (the one that we just disabled). The first one is taking care of the horizontal mouse-looking, the other one takes care of the vertical mouse-looking. We disabled the vertical mouse-looking because it's a neat game design decision. It requires the player to jump if he wants to fire at higher targets. If we press the Play button we can already move with the W, S, A and D keys, jump with SPACE and use the mouse to look around. Now that was really easy, considering how much crazy math would be required to do that manually. As usual we could create a fancy 3D model, which is complicated. Here is how the final weapon will look like: Or we can use Unity's primitives with a few textures on them. Our game being a first person shooter makes our lives a lot easier here. The player only sees the upper-left part of the weapon, so we might as well leave all other sides away entirely. Let's create an empty GameObject via GameObject-> Create Empty and name it weapon. REALISTIC FPS PREFAB GUN SHADING UNITY FREE.REALISTIC FPS PREFAB GUN SHADING UNITY DOWNLOAD.REALISTIC FPS PREFAB GUN SHADING UNITY CODE.REALISTIC FPS PREFAB GUN SHADING UNITY HOW TO. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
Categories |